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Animation Wednesday Continued: My Two Beefs with Beowulf
OK, this is not exactly a post about TV. Well, it's about the subject of a TV commercial. Give me a break. If this strike goes on for a few months, you're going to see me doing posts about the commercials for Swiffer mops.
So I finally saw a spot for Beowulf, which opens November 16. I'm tremendously curious about the movie, although, I will admit, I was not exactly a 300 obsesssive either. What skeeves me about the preview is the same thing that bugs me about almost all near-lifelike animation: that it's just close enough to life to look creepily fake.
I'm hardly the first person to note this effect. A Japanese roboticist named it "The Uncanny Valley," and Clive Thompson gave it a great summation, as applied to video games, in Slate:
The whole point is to suspend disbelief and immerse yourself. But that's hard to do when the characters create goosebumps. You fight searing battles, solve brain-crushing puzzles, vanquish enemies, and what are you rewarded with? A chance to watch your avatar mince about the screen in some ghoulish parody of humanity.
The thing is, this actually wouldn't bother me terribly in a video game. It's in a film, in which I'm supposed to identify with characters as humans (or at least sentient beings) that it utterly distracts me. A stylized animal of machine in a Pixar movie, or the crude figures of South Park, are far more human to me than the animated corpses of "lifelike" video game animation.
I realize I'm being a cranky old man. And I hope the actual movie proves me wrong. But I'd rather play a video game than watch one.
OK, so that's my first beef. My second: if you're creating virtual humans in a film, why bother going out and casting stars like Angelina Jolie and John Malkovich? I'm not sure how many Beowulf fanboys care if they hear the vocal stylings of Malkovich in a movie to begin with. But I really think they don't say to themselves: "I really want to hear the vocal stylings of John Malkovich, coming from a figure who looks kind of like the zombie wax dummy of John Malkovich."
Wasn't part of the genius of 300, after all, its avoidance of A-list voice talent? It seems like a waste of money, but saving Robert Zemeckis' money is not my concern as a critic or a moviegoer. The bigger problem is that animating the homunculus of a big movie star adds to the uncanniness, and thus takes me out of the movie--a weird, floaty-moving Robin Wright Penn simply distracts me in a way that a weird, floaty-moving generic Spartan does not.
Or am I simply underestimating the fanboy appeal of a digitized Angelina Jolie? You tell me.
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1
At least the rotoscoping on "A Scanner Darkly" made sense...it was about a mind-altering drug after all...
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2
@Corey: See, I love rotoscoping, and am not distracted by it at all. It's not artifice trying to mimic life, it's artifice that announces itself as artifice. Waking Life remains one of my favorite movies.
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3
You're not alone James. My roommate and I were discussing that fact the other day. I think part of the problem with these digitally skinned animations is that they're so life like that we expect all of the depth and fine precision of reality. Unfortunately, Mr. Zemeckis' techs seem to either a.) unable to do so or b.) are unwilling to do so.
I think it's the latter sadly.
This was my problem with the Polar Express (another Zemeckis digitally skinned movie). I love Tom Hanks as much as the next guy but...Tom Hanks can ACT! Digital Conductor Tom was dead and wooden. The movie would have been better if they'd had just ponied up the money and done it with real live actors (or lots of latex since Tom played three characters I believe). Digital skinning just doesn't go far enough. (They even used a similar process on the scene in X-men 3 where they put a 'younger' skin on Patrick Stewart and Ian McKellan. Their younger skin was oddly shiny and plastic.)
But that's just my two cents.
P.S. How goes StrikeWatch? Are you sick of it yet?
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4
yeah i think it's interesting though the medium probably isn't there yet to create a version of reality that real folks can't do... i did read a quote where apparently angelina was a little surprised by how realistic it did look with some nudity etc. that she wasn't expecting...
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5
Why the 300 comparisons? The actors in 300 were not animated.
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6
@ James
Oh know...I'm not criticising the rotoscoping on a Scanner Darkly. I think that was a brilliant move.
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7
As John said, the actors in 300 weren't animated.
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8
@John and Sniper: understood, but the heavy CGI assists in 30--actors stylized as though they were CGI animations--gave me the same feeling of uncanniness. Clearly, it didn't for 300's fans.
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